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Darkest dungeon review pcgamer
Darkest dungeon review pcgamer










In 2019’s PC Gamer interview, you spoke about how you have grown your team’s size to be better equipped with the demands of Darkest Dungeon 2’s development. To that end, we’ve tried to let DD2 have its own identity and not evaluate it relative to its older brother, so much as on its own merits. We value our community of players, and certainly want to make another great game. We did our best on Darkest Dungeon – the whole team worked very hard, and we all cared a lot about what we were building together. I think starting a project from a place of ‘living up to’ or surpassing a previous title creates immense pressure and can handicap the development process.

darkest dungeon review pcgamer

The first Darkest Dungeon had a huge impact on a lot of people when it first launch, and many consider it one of the finer games of its genre- how much of a weight is it to ensure that its sequel lives up to its legacy? To that end, we’ve tried to let DD2 have its own identity and not evaluate it relative to its older brother, so much as on its own merits." "We did our best on Darkest Dungeon – the whole team worked very hard, and we all cared a lot about what we were building together.

darkest dungeon review pcgamer

Below, you can read our interview with Red Hook Studios co-founder and Darkest Dungeon 2 creative director Chris Bourassa. Ahead of that, we had the chance to speak with the game’s developers about what players should expect from it. Announced back in 2019, Darkest Dungeon 2 has been in the works for a while now, but with its early access launch coming later this year, soon, players will have the chance to dive in and see how it’s shaping up and how it’s doing things differently. Red Hook Studios’ action RPG Darkest Dungeon has a sizeable and dedicated fan following (and for good reason, too) that has been keenly anticipating new details on its sequel.












Darkest dungeon review pcgamer